![]() Extract the dgVoodoo2 file and look inside it, you should see several folders: 3Dfx, Doc, MS, and a couple other files. We need the Voodoo2 wrappers as these help the game run silky smooth. After that, do the same with patches 1.3 & 1.4Īt this point we should have the full game and patches installed, but there's still one final step. I personally had issues getting patch 1.2 installed (it kept complaining about "corrupt data"), your mileage may vary. Choose the patch 1.2 exe file and follow the on-screen prompts. You can skip out on patch 1.1 as it's just an uninstaller (apparently back in the day, the game had a nasty habit of not just uninstalling itself but your entire Windows installation too lol). Then, from Crossover, right-click on the Pool of Radiance: RoMD bottle and choose the "install software into bottle" option. First, download the patches as discussed previously and extract/unzip them (you should end up with a. Now that we have the game fully installed, the next step is to install the patches. 1.2GB) as we want all the files to be copied to the hard drive rather than the game having to read the disc (or iso) which will result in longer loading screens etc. When prompted, choose the largest installation size possible (IIRC it's approx. There'll be several different options, just download the one that says "latest stable version for regular usage" (v2.62.1 as of this writing). Just Google "dgVoodoo2" (sans quotes) and it should be the first result you see. Finally, we're going to need dgVoodoo2 Glide wrappers as these help the game run smoothly. I would highly recommend checking Sorcerer's Palace (or a simple Google search) for these patches. We also want the official patches (versions 1.2, 1.3, and 1.4) as these squash a lot of issues. We first need to gather a few things, namely a copy of the game (I personally bought a used copy of the game via eBay for less than a Starbucks coffee, I've also heard that the game is available via Abandonware). I did use a few additional workarounds outside of just the base game, so I'll go ahead and list what I did to get such great performance. The game runs great except for a few small bugs (not a WINE or Crossover issue, the game itself has some minor bugs that just didn't get fixed by the developers). Quests are tracked in a quest log, and the game features a detailed automap that can be edited and marked by the player to ease navigation.Hi folks, so I'm currently rocking Pool of Radiance: Ruins of Myth Drannor on Crossover 18.5.0 and having a blast. The level cap in any one class is 16, and characters are allowed to multi class, for a maximum character level of 32. There is an almost rediculous amount of loot, magic items, weapons, and armor to find in the game, but your characters are limited in what they can carry by weight, so the player must make somewhat frequent trips out of the dungeons to sell off unwanted items. The gameplay is classic dungeon crawling in design, featuring sprawling underground areas, and limited above ground maps as well. During the game you can find other NPCs to join your party, and you may have a maximum of six party members at any time. Wizard, Bard, and Druid were ommited from the game. ![]() Players start the game by creating a party of up to four characters, chosing from the base D&D class set. This was the first game made that used the AD&D 3rd Edition ruleset, and unlike the Infinity Engine games (e.g., Baldur's Gate and Icewind Dale) the combat in Pool of Radiance: Ruins of Myth Drannor is turn based. ![]() The game plays from an isometric top-down view, and uses 3D graphics and backgrounds. Pool of Radiance: Ruins of Myth Drannor is the sequel to the 1988 game Pool of Radiance by SSR and TSI.
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